Community Decompiling Project
This is a community-driven reverse engineering effort focused on The Legend of Zelda: The Wind Waker for GameCube.
What I Did
- Analyzed MIPS assembly code from the game binary
- Used decompilation tools to convert assembly to C++98 source code
- Collaborated with the community to understand game logic and data structures
- Contributed to the understanding of the game’s rendering engine and physics systems
Tools Used
- Decompilation Tools: Various tools for converting MIPS assembly to C
- Debuggers: For runtime analysis of the game
- Documentation: Extensive note-taking and documentation of findings
Impact
This project helps preserve game history and enables modding communities to better understand classic games.